× This challenge is awaiting approval from an organizer.

08 Cardjongg

Mahjongg Solitaire is a popular puzzle game. Its Chinese tiles resemble playing cards. Cardjongg will use historical playing cards instead.

In 1981 Brodie Lockard, a Stanford University student, developed a computer game just two years after a serious gymnastics accident had almost taken his life and left him paralyzed from the neck down. Unable to use his hands to type on a keyboard, Lockard made a special request during his long recovery in hospital: He asked for a PLATO terminal. PLATO (Programmed Logic for Automatic Teaching Operations) was the first generalized computer-assisted instruction system designed and built by the University of Illinois.

The computer game Lockard started coding on his PLATO terminal was a puzzle game displaying Chinese «Mah-Jongg» tiles, pieces used for the Chinese game that had become increasingly popular in the United States. Lockard accordingly called his game «Mah-Jongg solitaire». In 1986 Activision released the game under the name of «Shanghai» (see screenshot), and when Microsoft decided to add the game to their Windows Entertainment Pack für Win 3.x in 1990 (named «Taipei» for legal reasons) Mah-Jongg Solitaire became one of the world's most popular computer games ever.

«Cardjongg» aims at translating the ancient far-east Mah-Jongg imagery into western playing cards iconography. The Chinese Mahjongg tiles - with few exceptions - consist of four suits representing numbers from 1 to 9, almost exactly as western playing cards do. The «Cardjongg» project will therefore display playing cards instead of the traditional Chinese Mah-jongg tiles. «Cardjongg» will be based upon «Letterjongg» the Glamhack project I did in 2018 at the Swiss National Museum in Zurich displaying Renaissance letters instead of the ancient far-east imagery.

Needs: Data providers (historical playing cards, other suitable imagery)

Event finish

Edited (version 32)

1 year ago ~ Darienne

Start

Edited (version 29)

1 year ago ~ twb

Edited (version 27)

1 year ago ~ jonaslendenmann

Edited (version 24)

1 year ago ~ twb

Edited (version 22)

2 years ago ~ twb

Edited (version 20)

2 years ago ~ twb

Edited (version 18)

2 years ago ~ twb

Edited (version 16)

2 years ago ~ twb

Edited (version 14)

2 years ago ~ twb

Edited (version 12)

2 years ago ~ twb

Edited (version 10)

2 years ago ~ twb

Edited (version 8)

2 years ago ~ twb

Edited (version 6)

2 years ago ~ twb

Edited (version 4)

2 years ago ~ twb

Joined the team

2 years ago ~ twb

Challenge shared
Tap here to review.

2 years ago ~ twb
 
Contributed 2 years ago by twb for GLAMhack 2022
All attendees, sponsors, partners, volunteers and staff at our hackathon are required to agree with the Hack Code of Conduct. Organisers will enforce this code throughout the event. We expect cooperation from all participants to ensure a safe environment for everybody.

Creative Commons LicenceThe contents of this website, unless otherwise stated, are licensed under a Creative Commons Attribution 4.0 International License.